A glimpse into the challenges, learnings, and experiences of a VFX artist shaping the future of filmmaking
In this interview, Abinash, a fourth-year student from Apeejay Stya University’s School of Design & Visual Arts, shares his journey from a design student to a VFX artist in the movie “Jigra.”
He discusses how his education, challenges during his Mumbai internship, and expertise in tools like Houdini and Unreal Engine contributed to his work in the VFX industry.
By Mahima Gupta: Abinash, a fourth-year student from the School of Design & Visual Arts (SDVA) at Apeejay Stya University (ASU), Gurugram, has worked as a VFX artist for the Bollywood movie “Jigra.”
In this exclusive conversation, he shares insights into his journey, the challenges he faced, and the invaluable experiences he gained.
How did you get involved in VFX and what role did you play in “Jigra”?
I was a VFX artist, specifically focusing on creating special effects like smoke and fire. For “Jigra,” my main task involved working with Houdini software, a specialised tool used in the VFX industry.
Initially, I was unfamiliar with Houdini, so I underwent intensive tutorials and training. My role required me to set up realistic smoke and fire effects that contributed to the film’s visual appeal.
How did your educational journey at Apeejay Stya University prepare you for this role?
When I joined ASU, our first year involved online sketching, rendering, and learning design principles. It wasn’t until my second year that we were introduced to 3D modeling, primarily through Maya software.
Our faculty was instrumental in teaching us 3D modeling and workflows. By the time I entered my fourth year, I had developed a solid understanding of digital design, from creating 3D models to handling camera match moves and advanced animation techniques. This knowledge laid the foundation for my work on “Jigra.”
What challenges did you face during your internship in Mumbai?
One of the biggest challenges was adapting to the fast-paced work environment in Mumbai. I had to take responsibility for everything—like cooking for myself, managing transportation, and long office hours.
The traffic in Mumbai was particularly tough; even short commutes felt like major undertakings. But these experiences were life-changing. They taught me discipline, time management, and the importance of self-reliance.
What role did Unreal Engine play in your work on “Jigra”?
Unreal Engine has become increasingly significant in VFX and animation, especially after its use in blockbuster films like “Jawan.” During my experimental animation projects, I delved deeper into Unreal Engine and realised its potential in creating realistic, immersive environments.
For “Jigra,” my knowledge of Unreal Engine became incredibly useful, as it was used to create high-quality visual effects, blending seamlessly into the film’s overall production.
How has your experience as a VFX artist shaped your future goals?
Working on “Jigra” gave me a deeper understanding of the VFX industry and ignited my passion for filmmaking. I now aspire to contribute to more high-impact productions.
My goal is to explore the movie production side of VFX, focusing on large-scale projects with complex visual effects. The journey so far has been challenging, but it has also been incredibly rewarding.
Source: https://apeejay.news/
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